| 1 | """ |
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| 2 | # Copyright (C) 2007 Nathan Ramella (nar@remix.net) |
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| 3 | # |
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| 4 | # This library is free software; you can redistribute it and/or |
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| 5 | # modify it under the terms of the GNU Lesser General Public |
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| 6 | # License as published by the Free Software Foundation; either |
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| 7 | # version 2.1 of the License, or (at your option) any later version. |
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| 8 | # |
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| 9 | # This library is distributed in the hope that it will be useful, |
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| 10 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 12 | # Lesser General Public License for more details. |
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| 13 | # |
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| 14 | # You should have received a copy of the GNU Lesser General Public |
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| 15 | # License along with this library; if not, write to the Free Software |
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| 16 | # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | # |
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| 18 | # For questions regarding this module contact |
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| 19 | # Nathan Ramella <nar@remix.net> or visit http://www.liveapi.org |
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| 20 | |
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| 21 | RemixNet Module |
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| 22 | |
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| 23 | This module contains four classes that have been assembled to facilitate |
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| 24 | remote control of Ableton Live. It's been an interesting experience learning |
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| 25 | Python and has given me a lot of time to think about music and networking |
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| 26 | protocols. I used OSC as it's somewhat of an accepted protocol and at least |
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| 27 | more flexible than MIDI. It's not the quickest protocol in terms of |
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| 28 | pure ops, but it gets the job done. |
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| 29 | |
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| 30 | For most uses all you'll need to do is create an OSCServer object, it |
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| 31 | in turn creates an OSCClient and registers a couple default callbacks |
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| 32 | for you to test with. Both OSCClient and OSCServer create their own UDP |
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| 33 | sockets this is settable on initialization and during runtime if you wish |
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| 34 | to change them. |
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| 35 | |
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| 36 | Any input or feedback on this code will always be appreciated and I look |
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| 37 | forward to seeing what will come next. |
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| 38 | |
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| 39 | -Nathan Ramella (nar@remix.net) |
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| 40 | |
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| 41 | -Updated 29/04/09 by ST8 (st8@q3f.org) |
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| 42 | Works on Mac OSX with Live7/8 |
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| 43 | |
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| 44 | The socket module is missing on osx and including it from the default python install doesnt work. |
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| 45 | Turns out its the os module that causes all the problems, removing dependance on this module and |
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| 46 | packaging the script with a modified version of the socket module allows it to run on osx. |
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| 47 | |
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| 48 | """ |
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| 49 | import sys |
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| 50 | import Live |
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| 51 | |
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| 52 | # Import correct paths for os / version |
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| 53 | version = Live.Application.get_application().get_major_version() |
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| 54 | if sys.platform == "win32": |
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| 55 | import socket |
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| 56 | |
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| 57 | else: |
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| 58 | if version > 7: |
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| 59 | try: |
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| 60 | file = open("/usr/lib/python2.5/string.pyc") |
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| 61 | except IOError: |
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| 62 | sys.path.append("/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5") |
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| 63 | import socket_live8 as socket |
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| 64 | else: |
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| 65 | sys.path.append("/usr/lib/python2.5") |
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| 66 | import socket |
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| 67 | |
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| 68 | import OSC |
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| 69 | |
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| 70 | def get_ip(): |
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| 71 | return socket.gethostbyname(socket.gethostname()) |
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| 72 | |
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| 73 | class OSCClient: |
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| 74 | """ |
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| 75 | This is a helperclass for the OSCServer that will setup |
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| 76 | a simple method for sending OSC messages |
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| 77 | """ |
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| 78 | |
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| 79 | def __init__(self, udpClient=None, address=None, msg=None): |
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| 80 | """ |
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| 81 | Initializes a RemixNet.OSCClient object. You can pass |
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| 82 | in a default address or default msg here. This is useful |
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| 83 | for making 'beacon' clients that you can attach as |
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| 84 | listeners on Live object attributes. |
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| 85 | """ |
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| 86 | |
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| 87 | if address is not None: |
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| 88 | self.address = address |
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| 89 | |
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| 90 | if msg: |
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| 91 | self.msg = msg |
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| 92 | else: |
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| 93 | self.msg = None |
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| 94 | |
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| 95 | if udpClient is not None: |
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| 96 | self.udpClient = udpClient |
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| 97 | |
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| 98 | def setUDPClient(self, udpClient): |
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| 99 | """ |
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| 100 | If we create our OSCClient object without defining a udpClient |
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| 101 | we can set one after the fact here. If you don't and you try to |
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| 102 | send, you'll raise an exception. |
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| 103 | """ |
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| 104 | |
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| 105 | if udpClient: |
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| 106 | self.udpClient = udpClient |
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| 107 | |
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| 108 | def send(self, address=None, msg=None): |
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| 109 | |
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| 110 | """ |
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| 111 | Given an OSC address and OSC msg payload we construct our |
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| 112 | OSC packet and send it to its destination. You can pass in lists |
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| 113 | or tuples in msg and we will iterate over them and append each |
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| 114 | to the end of a single OSC packet. |
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| 115 | |
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| 116 | This can be useful for transparently dealing with methods that |
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| 117 | yield a variety of values in a list/tuple without the necessity of |
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| 118 | combing through it yourself. |
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| 119 | """ |
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| 120 | |
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| 121 | if self.udpClient is None: |
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| 122 | # SHOULD RAISE EXCEPTION |
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| 123 | return |
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| 124 | |
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| 125 | |
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| 126 | # If neither address or msg, we have nothing to do. |
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| 127 | |
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| 128 | if not address and not self.address: |
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| 129 | # SHOULD RAISE EXCEPTION |
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| 130 | return |
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| 131 | |
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| 132 | # I feel a little weird doing this, but I want to keep |
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| 133 | # the 'default' self.msg that the object was initialized |
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| 134 | # with, without playing Towers of Hanoi with another variable. |
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| 135 | |
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| 136 | if self.msg and self.msg is not None: |
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| 137 | msg = self.msg |
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| 138 | |
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| 139 | # I don't like doing it here any more than I did up there. |
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| 140 | |
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| 141 | if not address: |
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| 142 | if not self.address: |
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| 143 | # SHOULD RAISE EXCEPTION |
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| 144 | return |
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| 145 | address = self.address |
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| 146 | |
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| 147 | oscMessage = OSC.OSCMessage() |
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| 148 | oscMessage.setAddress(address) |
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| 149 | |
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| 150 | # We need to check for msgs that are actually |
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| 151 | # instance methods here and do something with |
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| 152 | # them... |
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| 153 | # if type(msg) == instance method: |
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| 154 | # blahblah |
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| 155 | |
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| 156 | # By default OSC.py doesn't look like it'll process tuples |
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| 157 | # and pack them. So, we help it along by breaking them up |
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| 158 | # and appending each entity. |
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| 159 | |
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| 160 | if type(msg) in (str,int,float): |
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| 161 | oscMessage.append(msg) |
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| 162 | elif type(msg) in (list,tuple): |
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| 163 | for m in msg: |
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| 164 | if type(m) not in (str,int,float): |
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| 165 | # SHOULD RAISE EXCEPTION |
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| 166 | return |
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| 167 | oscMessage.append(m) |
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| 168 | elif msg == None: |
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| 169 | self.udpClient.send(oscMessage.getBinary()) |
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| 170 | return |
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| 171 | else: |
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| 172 | # SHOULD RAISE EXCEPTION |
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| 173 | # Likely, method or instancemethod object. We should |
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| 174 | # actually execute the code here and send the result, |
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| 175 | # but for now we'll just return. |
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| 176 | return |
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| 177 | # Done processing, send it off to its destination |
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| 178 | self.udpClient.send(oscMessage.getBinary()) |
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| 179 | |
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| 180 | class OSCServer: |
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| 181 | |
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| 182 | def __init__(self, dst=None, dstPort=None, src=None, srcPort=None, ): |
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| 183 | """ |
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| 184 | This is the main class we the use as a nexus point in this module. |
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| 185 | |
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| 186 | - dst: destination/target host for OSC responses. If None will default to local network broadcast only. |
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| 187 | - src: Which local interface / ip to bind to, if unset defaults to all |
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| 188 | - srcPort: Source port to bind the server to for incoming OSC queries. Defaults to 9000 |
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| 189 | - dstPort: Destination port for OSC responses sent by callbacks. Defaults to 9001 |
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| 190 | |
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| 191 | By default we define and set callbacks for two utility functions that may |
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| 192 | be useful in testing. |
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| 193 | |
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| 194 | /remix/echo -> OSCServer.callbackEcho() - For responding to /remix/echo queries. |
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| 195 | /remix/time -> OSCServer.callbackTime() - Returns time.time() (time in float seconds) |
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| 196 | |
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| 197 | I chose OSC to deliver messages out of necessity, my opinion of OSC at this |
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| 198 | point is that its addressing system is heavyweight although the idea is |
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| 199 | a reasonable one. But taking into consideration the ratio of address:data |
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| 200 | it becomes somewhat unreasonable unless you take the route of making unreadable |
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| 201 | addresses. As an example I offer the following address, |
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| 202 | |
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| 203 | /ableton/track/1/volume/set float(0.98) |
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| 204 | |
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| 205 | To set a single 4 byte float value, we need to use a 27 byte string to get |
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| 206 | it routed to the correct area, and even then we need to make an O(N) comparison |
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| 207 | on the address since we don't have the luxury of a switch statement in Python. |
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| 208 | |
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| 209 | If you're trying to interact with devices in near-realtime the number of ops |
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| 210 | wasted on just getting things to the right place can take the wind out of |
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| 211 | your sails. |
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| 212 | |
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| 213 | But basically for this project to be accepted or useful to anyone it was |
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| 214 | important to me that we provide a method of accessing that other tools |
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| 215 | could use without having to introduce a new linewire protocol. |
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| 216 | |
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| 217 | It should be noted that performance even with the added ops isn't that bad. |
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| 218 | On my dualcore system I was able to process about 1380 OSC callbacks per |
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| 219 | second. Or, ~86 callbacks per 60ms tick. |
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| 220 | """ |
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| 221 | |
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| 222 | self.udpServer = UDPServer(src, srcPort) |
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| 223 | self.udpClient = UDPClient(dst, dstPort) |
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| 224 | self.udpClient.open() |
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| 225 | |
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| 226 | self.oscClient = OSCClient(self.udpClient,None, None) |
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| 227 | |
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| 228 | # Create our callback manager and register some utility |
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| 229 | # callbacks to show how its done. |
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| 230 | |
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| 231 | self.callbackManager = OSC.CallbackManager() |
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| 232 | self.callbackManager.add(self.callbackEcho, '/remix/echo') |
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| 233 | self.callbackManager.add(self.callbackEcho, '/remix/time') |
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| 234 | self.udpServer.setCallbackManager(self.callbackManager) |
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| 235 | self.udpServer.bind() |
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| 236 | |
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| 237 | #Should this method go here? |
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| 238 | #def attachToCurrentSongTime(self): |
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| 239 | |
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| 240 | def callbackEcho(self, msg=None): |
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| 241 | """ |
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| 242 | When re recieve a '/remix/echo' OSC query from another host |
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| 243 | we respond in kind by passing back the message they sent to us. |
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| 244 | Useful for verifying functionality. |
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| 245 | """ |
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| 246 | |
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| 247 | self.oscClient.send('/remix/echo', msg[2]) |
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| 248 | |
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| 249 | def callbackTime(self, msg=None): |
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| 250 | """ |
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| 251 | When we recieve a '/remix/time' OSC query from another host |
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| 252 | we respond with the current value of time.time() |
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| 253 | |
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| 254 | This callback can be useful for testing timing/queue processing |
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| 255 | between hosts |
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| 256 | """ |
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| 257 | |
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| 258 | self.oscClient.send('/remix/time', time.time()) |
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| 259 | |
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| 260 | def sendOSC(self, address=None, msg=None): |
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| 261 | """ |
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| 262 | A convienence function so we don't have to dig into the objects |
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| 263 | every time we want to send an OSC packet. |
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| 264 | """ |
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| 265 | |
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| 266 | if address and msg: |
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| 267 | self.oscClient.send(address, msg) |
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| 268 | |
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| 269 | def sendUDP(self, data): |
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| 270 | """ |
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| 271 | A convienence function so we don't have to dig into the objects |
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| 272 | every time we want to send raw UDP. |
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| 273 | """ |
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| 274 | |
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| 275 | if data: |
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| 276 | self.udpClient.send(data) |
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| 277 | |
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| 278 | def getCallbacks(self): |
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| 279 | """ |
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| 280 | If you'd like to see what callbacks you have registered, this function |
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| 281 | will pass you back the dict from the OSC.Manager object. |
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| 282 | """ |
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| 283 | |
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| 284 | return dict(self.callbackManager.callbacks) |
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| 285 | |
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| 286 | def addCallback(self, method=None, address=None): |
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| 287 | """ |
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| 288 | This method will allow you to externally add callbacks into the |
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| 289 | UDPServer. As a rule of thumb we'd like to keep everything seperate |
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| 290 | for ease of maintenance. |
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| 291 | |
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| 292 | You call this method with the arguments: |
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| 293 | |
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| 294 | - method: The method object you want to register as a callback for an OSC address. |
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| 295 | - address: The OSC address to bind to. (Example: /remix/mynewcallback/) |
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| 296 | |
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| 297 | If either of these values isn't set, nothing will get registered. |
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| 298 | """ |
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| 299 | |
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| 300 | if method and address: |
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| 301 | self.callbackManager.add(method, address) |
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| 302 | else: |
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| 303 | # SHOULD RAISE EXCEPTION? |
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| 304 | return |
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| 305 | |
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| 306 | def processIncomingUDP(self): |
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| 307 | """ |
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| 308 | This is the juice of our tool. While UDP is billed as an unreliable |
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| 309 | protocol, as it turns out it's not that bad. In fact, it can be pretty |
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| 310 | good. |
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| 311 | |
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| 312 | There are several limitations to the Ableton Live Python environment. |
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| 313 | |
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| 314 | * The Ableton Live Python environment is minimal. The included module |
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| 315 | list is very short. For instance, we don't have 'select()'. |
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| 316 | |
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| 317 | * The Ableton Live Python version is a bit older than what most Python |
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| 318 | programmers are used to. Its version string says 2.2.1, and the Python |
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| 319 | webpage shows that the offical 2.2.3 came out May 30, 2003. So we've |
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| 320 | got 4 years between us and it. Fortunately since I didn't know any Python |
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| 321 | when I got started on this project the version differences didn't bother |
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| 322 | me. But I know the lack of modern features has been a pain for a few |
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| 323 | of our developers. |
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| 324 | |
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| 325 | * The Ableton Live Python environment, although it includes the thread |
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| 326 | module, doesn't function how you'd expect it to. The threads appear to |
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| 327 | be on a 100ms timer that cannot be altered consistently through Python. |
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| 328 | |
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| 329 | I did find an interesting behavior in that when you modify the |
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| 330 | sys.setcheckinterval value to very large numbers for about 1-5/100ths of |
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| 331 | a second thread focus goes away entirely and if your running thread is |
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| 332 | a 'while 1:' loop with no sleep, it gets 4-5 iterations in before |
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| 333 | the thread management stuff kicks in and puts you down back to 100ms |
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| 334 | loop. |
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| 335 | |
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| 336 | As a goof I tried making a thread that was a 'while 1:' loop with a |
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| 337 | sys.setcheckinterval(50000) inside it -- first iteration it triggered |
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| 338 | the behavior, then it stopped. |
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| 339 | |
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| 340 | It should also be noted that you can make a blocking TCP socket using |
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| 341 | the threads interface. But your refresh is going to be about 40ms slower |
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| 342 | than using a non-blocking UDP socket reader. But hey, you're the boss! |
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| 343 | |
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| 344 | So far the best performance for processing incoming packets can be found |
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| 345 | by attaching a method as a listener to the Song.current_song_time |
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| 346 | attribute. This attribute updates every 60ms on the dot allowing for |
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| 347 | 16 passes on the incoming UDP traffic every second. |
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| 348 | |
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| 349 | My machine is pretty beefy but I was able to sustain an average of |
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| 350 | over 1300 /remix/echo callback hits a second and only lost .006% |
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| 351 | of my UDP traffic over 10 million packets on a machine running Live. |
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| 352 | |
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| 353 | One final note -- I make no promises as to the latency of triggers recieved. |
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| 354 | I haven't tested that at all yet. Since the window is 60ms, don't get |
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| 355 | your hopes up about MIDI over OSC. |
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| 356 | """ |
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| 357 | |
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| 358 | self.udpServer.processIncomingUDP() |
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| 359 | |
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| 360 | def bind(self): |
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| 361 | """Bind to the socket and prepare for incoming connections.""" |
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| 362 | self.udpServer.bind() |
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| 363 | |
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| 364 | def shutdown(self): |
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| 365 | """If we get shutdown by our parent, close the socket we had open""" |
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| 366 | self.udpClient.close() |
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| 367 | self.udpServer.close() |
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| 368 | |
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| 369 | class UDPClient: |
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| 370 | """ |
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| 371 | This is a fairly brain-dead UDPClient implementation that is |
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| 372 | used by the OSCClient to send packets out. You shouldn't need |
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| 373 | this unless you want to get tricky or make a linewire protocol. |
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| 374 | """ |
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| 375 | |
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| 376 | def __init__(self, dst=None, dstPort=None): |
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| 377 | """ |
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| 378 | When the OSCClient instantiates its UDPClient it passes along: |
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| 379 | - dst: The destination host. If none only send to localhost. |
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| 380 | - dstPort: The destination port. If none, 9001 by default. |
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| 381 | """ |
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| 382 | |
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| 383 | if dst: |
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| 384 | self.dst = dst |
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| 385 | else: |
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| 386 | # If you'd like to try broadcast, |
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| 387 | # set this to <broadcast> |
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| 388 | # I've been unable to get it to work. |
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| 389 | self.dst = 'localhost' |
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| 390 | |
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| 391 | if dstPort: |
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| 392 | self.dstPort = dstPort |
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| 393 | else: |
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| 394 | self.dstPort = 9001 |
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| 395 | |
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| 396 | def setDstPort(self, dstPort=None): |
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| 397 | """ |
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| 398 | If the port gets reset midstream, close down our UDPSock |
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| 399 | and reopen to be sure. A little redundant. |
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| 400 | """ |
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| 401 | |
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| 402 | # Manually set the port before init |
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| 403 | if not dstPort: |
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| 404 | return |
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| 405 | |
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| 406 | self.DstPort = DstPort |
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| 407 | |
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| 408 | if self.UDPSock: |
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| 409 | self.UDPSock.close() |
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| 410 | self.open() |
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| 411 | |
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| 412 | |
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| 413 | |
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| 414 | def setDst(self, dst=None): |
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| 415 | """ |
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| 416 | If the dst gets reset midstream, we close down our UDPSock |
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| 417 | and reopen. A little redundant. |
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| 418 | """ |
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| 419 | |
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| 420 | if not dst: |
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| 421 | return |
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| 422 | |
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| 423 | self.dst = dst |
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| 424 | |
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| 425 | if self.UDPSock: |
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| 426 | self.UDPSock.close() |
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| 427 | self.open() |
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| 428 | |
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| 429 | |
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| 430 | |
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| 431 | def open(self): |
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| 432 | """ |
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| 433 | Open our UDPSock for listening, sets self.UDPSock |
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| 434 | """ |
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| 435 | |
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| 436 | if not self.dst: |
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| 437 | return |
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| 438 | if not self.dstPort: |
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| 439 | return |
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| 440 | |
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| 441 | # Open up our socket, we're ready for business! |
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| 442 | |
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| 443 | self.addr = (self.dst,self.dstPort) |
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| 444 | self.UDPSock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) |
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| 445 | |
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| 446 | #Broadcast doesn't work for answering callbacks for some reason. |
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| 447 | #But, I'll leave this here if you'd like to try. |
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| 448 | #if self.dst == '<broadcast>': |
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| 449 | # self.UDPSock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1) |
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| 450 | |
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| 451 | |
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| 452 | def send(self, data): |
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| 453 | """ |
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| 454 | If we have data to send, send it, otherwise return. |
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| 455 | """ |
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| 456 | # Only send if we have data. |
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| 457 | if not data == '': |
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| 458 | self.UDPSock.sendto(data,self.addr) |
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| 459 | data = '' |
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| 460 | |
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| 461 | def close(self): |
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| 462 | """ |
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| 463 | Close our UDPSock |
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| 464 | """ |
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| 465 | # Closing time! |
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| 466 | self.UDPSock.close() |
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| 467 | |
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| 468 | class UDPServer: |
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| 469 | |
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| 470 | """ |
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| 471 | RemixNet.UDPServer |
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| 472 | |
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| 473 | This class is a barebones UDP server setup with the ability to |
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| 474 | assign callbacks for incoming data. In the design as is, we use |
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| 475 | an OSC.CallbackManager when we recieve any data. |
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| 476 | |
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| 477 | This class is designed to be used by RemixNet.OSCServer, as it |
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| 478 | will do all the setup for you and register a few default OSCManager |
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| 479 | callbacks. |
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| 480 | """ |
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| 481 | |
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| 482 | def __init__(self, src, srcPort): |
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| 483 | """ |
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| 484 | Sets up the UDPServer component of this package. By default |
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| 485 | we listen to all interfaces on port 9000 for incoming requests |
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| 486 | with a 4096 byte buffer. |
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| 487 | |
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| 488 | You can modify these settings by using the methods setport() and setHost() |
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| 489 | """ |
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| 490 | |
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| 491 | if srcPort: |
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| 492 | self.srcPort = srcPort |
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| 493 | else: |
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| 494 | self.srcPort = 9000 |
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| 495 | |
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| 496 | if src: |
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| 497 | self.src = src |
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| 498 | else: |
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| 499 | self.src = '' |
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| 500 | |
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| 501 | self.buf = 4096 |
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| 502 | |
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| 503 | def processIncomingUDP(self): |
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| 504 | """ |
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| 505 | Attempt to process incoming packets in the network buffer. If none are |
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| 506 | available it will return. If there is data, and a callback manager has been |
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| 507 | defined we'll send the data to the callback manager. |
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| 508 | |
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| 509 | You can specify a callback manager using the UDPServer.setCallbackManager() |
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| 510 | function and passing it a populated OSC.Manager object. |
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| 511 | """ |
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| 512 | |
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| 513 | try: |
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| 514 | # You'd think this while 1 loop would get stuck and block the |
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| 515 | # program. But. As it turns out. It doesn't. |
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| 516 | |
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| 517 | while 1: |
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| 518 | self.data,self.addr = self.UDPSock.recvfrom(self.buf) |
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| 519 | if not self.data: |
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| 520 | # No data buffered this round! |
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| 521 | return |
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| 522 | else: |
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| 523 | if self.data != '\n': |
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| 524 | # Oh snap, we have data! |
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| 525 | # If you want to write your own special handlers for dealing |
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| 526 | # with incoming data, this is the place. self.data contains |
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| 527 | # the raw data sent to our UDP socket. |
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| 528 | |
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| 529 | if self.callbackManager: |
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| 530 | self.callbackManager.handle(self.data) |
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| 531 | |
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| 532 | except Exception, e: |
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| 533 | pass |
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| 534 | |
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| 535 | def setCallbackManager(self, callbackManager): |
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| 536 | """ |
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| 537 | You can specify a callbackManager here as derived from OSC.py. |
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| 538 | We use this function in OSCServer to register the default /remix/ |
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| 539 | namespace addresses as utility callbacks. |
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| 540 | """ |
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| 541 | |
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| 542 | self.callbackManager = callbackManager |
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| 543 | |
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| 544 | def bind(self): |
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| 545 | """ |
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| 546 | After initializing you must UDPServer.listen() to bind to the socket |
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| 547 | and accept whatever packets are in the buffer. Since we're binding a |
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| 548 | non-blocking socket, your program (and Ableton Live) will still be |
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| 549 | able to run. |
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| 550 | """ |
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| 551 | |
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| 552 | self.addr = (self.src,self.srcPort) |
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| 553 | self.UDPSock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) |
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| 554 | self.UDPSock.bind(self.addr) |
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| 555 | self.UDPSock.setblocking(0) |
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| 556 | |
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| 557 | def close(self): |
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| 558 | """ |
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| 559 | Close our UDPSock |
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| 560 | """ |
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| 561 | # Closing time! |
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| 562 | self.UDPSock.close() |
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